using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_AT_132_DRUIDc : SimTemplate //* 恐怖变形 Dire Shapeshift
//<b>Hero Power</b>+2 Attack this turn.+2 Armor.
//<b>英雄技能</b>本回合+2攻击力。+2护甲值。 
	{
				public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (ownplay)
            {
                p.minionGetTempBuff(p.ownHero, 2, 0);
                p.minionGetArmor(p.ownHero,2);
            }
            else
            {
                p.minionGetTempBuff(p.enemyHero, 2, 0);
                p.minionGetArmor(p.enemyHero,2);
            }
        }		
		
		
		
	}
}
